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Network 4Be respectful 4Constructivenotdestructive 4Learning focused 4No profanity Code of Conduct From the initial research to our workshops we came across a number of ideas or concepts showing promise in further creating value for Quirky. After making some tough decisions on which insights were valuable during a class brainstorming and idea prioritization mapping session we looked heavily into Quirkys process as a whole and created a new scenario named Collaborative Creation Funnel. This process involves three main ideas including an additional step at the beginning of the problem solving process offline meetups and partnerships with adjacent industries or communities. This hypothesized scenario seeks to help improve the breadth and depth of Quirkys community engagement and further cultivate Quirkys presence community beyond the digital platform. To transform this hypothesized scenario generated in previous stages into a testable model we built prototypes using three main methods. The first method we used to prototype was a survey. The team attempted to create a visual manifestation of the business scenario illustration to gather feedback on. By creating a detailed visualization we aimed to attract real users spark imagination and to understand and validate the new scenario. The visual representation was uploaded along with the survey to the Quirky community facebook page and other crowdsourcing and social media platforms with the hopes of attaining authentic quantitative feedback of the attractiveness and vulnerability of this new scenario. After sending out the surveys we gathered thirty-one responses over the course of a week. Approximately 86 of those surveyed supported the idea of having community members upload problems they are experiencing having the community vote for them and eventually turning them into challenges. The concept of adding various feedback techniques throughout the whole process to further encourage engagement was well received as well. The surveyor believed that using community feedback to help narrow down ideas would result in more community interaction. Those surveyed did suggest to lower the number of likes required to turn a problem into a challenge and were also worried about how feedback might be delivered especially negative feedback. As a result we developed a code of conduct for the feedback process to help clarify what is acceptable and what can be reported. The survey results also showed that 77 of the testers would be willing to engage in offline events particularly in events related to education conferences in-person meetups skill sharing tour buses and pop-up stores.